MMORPG
MMORPG (abbreviatus Anglicus 'massively multiplayer online role-playing game'), Latine Ludus personarum multitudinis adjunctus massive,[1] est genus ludorum elecronicorum quo multi lusores alio alium interagunt. Ut nomen indicat, actionem parsonariam includitur quo communicationem inter lusores etiam conducat. Cetera genera quae opus in stilu efficit phantasia, futurum, etc. sit.
Inter multa opera MMORPG quae fecuntur, World of Warcraft et Star Wars: The Old Republic aliqui popularissimorum sunt. Dictum primum, Novembro 2004 circummissum, plus quam 10 milliones subscriptores decennio uno post habuit.[2] The Old Republic citissime crescens MMO fiebat, post super 1 milliones subscriptores intus dies tres primi ab inceptu suo anno 2011 accepit.[3][4]
Bibliographia
[recensere | fontem recensere]- Jøn, A. Asbjørn (2010). "The Development of MMORPG Culture and The Guild". Australian Folklore: A Yearly Journal of Folklore Studies 25: 97–112.
- Dyer-Witheford, Nick; de Peuter, Greig (2009). Games of empire: Global capitalism and video games. University of Minnesota Press.
- Jenkins, Henry (2004). "Game Design as Narrative Architecture". First Person: New Media as Story, Performance, and Game (MIT Press): 118–30.
- Tekinbaş, Katie Salen; Zimmerman, Eric (2006). The game design reader: a Rules of play anthology. MIT Press.
Nexus interni
Notae
[recensere | fontem recensere]- ↑ Fons nominis Latini desideratur (addito fonte, hanc formulam remove)
- ↑ Reilly, Luke (2014-11-19). World of Warcraft Subscriptions Back Over 10 Million. . IGN
- ↑ "Star Wars: The Old Republic Jumps to Light Speed (NASDAQ:EA)". Investor.ea.com. 2011-12-23
- ↑ Rundle, Michael (2011-12-27). "Star Wars: The Old Republic Is 'Fastest-Growing MMO Ever' With 1m Users". Huffington Post
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